Please show your support by white listing us in your adblocker.
We cannot afford to run this site if everybody continues to block our ONLY revenue stream.

Corki ADC has a win rate 50.8% for Platinum+ players whilst the very best Corki's are earning a win rate of 55.78% with the average rank of these top players being in Diamond III.

LoLalytics ranks Corki at 8 amongst ADC champions earning a tier grade of Platinum.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Corki, the win rate and average rank of the best Corki players.

Corki
Counter Picks

Tristana

Vayne

Lucian

Jinx

Draven

Ezreal

Jhin

Caitlyn

Varus

Win 63.39% 53.53% 52.95% 52.14% 52.09% 50.94% 50.51% 49.70% 49.53%
Pick 1.00% 8.32% 6.33% 5.40% 1.91% 33.24% 12.14% 10.30% 3.79%
Corki
Countered By

Kalista

Twitch

Miss Fortune

Ashe

Kog'Maw

Sivir

Varus

Caitlyn

Jhin

Win 43.98% 46.04% 47.49% 47.78% 48.35% 49.45% 49.53% 49.70% 50.51%
Pick 1.70% 2.36% 2.66% 4.20% 0.81% 2.43% 3.79% 10.30% 12.14%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Heal

Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.
Win 50.80% 50.84%
Pick 99.99% 99.02%
Starting Items
450

Doran's Blade

+8 Attack Damage
+80 Health
+3% Life Steal
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
Win 50.97% 50.98% 51.57% 49.39%
Pick 96.63% 92.60% 69.25% 27.50%
First Item
3733

Trinity Force

+250 Health
+250 Mana
+25 Attack Damage
+40% Attack Speed
+20% Cooldown Reduction
+5% Movement Speed

UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
3400

Hextech Gunblade

+40 Attack Damage
+80 Ability Power

UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
UNIQUE Active - Lightning Bolt: Deals 250 (+30% of Ability Power) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (40 second cooldown, shared with other Hextech items).
Win 51.24% 51.49%
Pick 88.89% 8.04%
Time 15 min 14 min
Boots
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
1100

Berserker's Greaves

+35% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Win 51.80% 51.75%
Pick 91.01% 1.27%
Time 17 min 19 min
Second Item
2600

Rapid Firecannon

+30% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Firecannon: Your Energized attacks gain 35% bonus Range (+150 range maximum) and deal 50~160 bonus magic damage (based on level) on hit.

Energized attacks function on structures.
3400

Hextech Gunblade

+40 Attack Damage
+80 Ability Power

UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
UNIQUE Active - Lightning Bolt: Deals 250 (+30% of Ability Power) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (40 second cooldown, shared with other Hextech items).
3600

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
3600

Essence Reaver

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Gain increasingly more Cooldown Reduction from Critical Strike Chance provided by other sources (maximum +20% additional Cooldown Reduction at 30% Critical Strike Chance).
UNIQUE Passive: Critical strikes restore 3% of your maximum Mana pool.
3733

Trinity Force

+250 Health
+250 Mana
+25 Attack Damage
+40% Attack Speed
+20% Cooldown Reduction
+5% Movement Speed

UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
3400

Blade of the Ruined King

+25 Attack Damage
+40% Attack Speed
+10% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage.
UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown).
3700

The Bloodthirster

+75 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
3250

Maw of Malmortius

+50 Attack Damage
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs magic damage equal to 300 + 1 per bonus Magic Resistance for 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.
Win 55.42% 54.06% 55.63% 55.60% 56.16% 53.44% 56.06% 50.00%
Pick 21.06% 15.77% 13.42% 10.87% 6.35% 2.71% 1.76% 1.48%
Time 23 min 24 min 25 min 25 min 24 min 24 min 25 min 25 min
Third Item
3600

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
2600

Rapid Firecannon

+30% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Firecannon: Your Energized attacks gain 35% bonus Range (+150 range maximum) and deal 50~160 bonus magic damage (based on level) on hit.

Energized attacks function on structures.
3250

Maw of Malmortius

+50 Attack Damage
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs magic damage equal to 300 + 1 per bonus Magic Resistance for 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.
3700

The Bloodthirster

+75 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
3600

Essence Reaver

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Gain increasingly more Cooldown Reduction from Critical Strike Chance provided by other sources (maximum +20% additional Cooldown Reduction at 30% Critical Strike Chance).
UNIQUE Passive: Critical strikes restore 3% of your maximum Mana pool.
2700

Lord Dominik's Regards

+50 Attack Damage

UNIQUE Passive - Giant Slayer: Grants up to +15% physical damage against enemy champions with greater maximum Health than you (+1.5% damage per 50 Health difference, maxing at 500 Health difference).
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
3400

Hextech Gunblade

+40 Attack Damage
+80 Ability Power

UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
UNIQUE Active - Lightning Bolt: Deals 250 (+30% of Ability Power) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (40 second cooldown, shared with other Hextech items).
2700

Mortal Reminder

+50 Attack Damage

UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration.
Win 59.54% 59.71% 55.07% 57.98% 61.42% 51.63% 51.15% 55.77% 46.55%
Pick 15.33% 9.66% 3.24% 2.28% 2.26% 1.64% 1.55% 1.39% 1.03%
Time 30 min 29 min 31 min 32 min 31 min 31 min 30 min 31 min 32 min
Fourth Item
3600

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
3250

Maw of Malmortius

+50 Attack Damage
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs magic damage equal to 300 + 1 per bonus Magic Resistance for 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.
3700

The Bloodthirster

+75 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
3600

Mercurial Scimitar

+65 Attack Damage
+35 Magic Resist
+10% Life Steal

UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
2700

Lord Dominik's Regards

+50 Attack Damage

UNIQUE Passive - Giant Slayer: Grants up to +15% physical damage against enemy champions with greater maximum Health than you (+1.5% damage per 50 Health difference, maxing at 500 Health difference).
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
2600

Rapid Firecannon

+30% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Firecannon: Your Energized attacks gain 35% bonus Range (+150 range maximum) and deal 50~160 bonus magic damage (based on level) on hit.

Energized attacks function on structures.
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
Win 62.23% 64.98% 60.00% 61.24% 44.51% 61.69% 52.82% 65.49%
Pick 2.47% 2.11% 1.82% 1.58% 1.54% 1.37% 1.26% 1.00%
Time 36 min 36 min 36 min 36 min 37 min 35 min 35 min 35 min
Fifth Item
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
Win 54.69%
Pick 1.14%
Time 41 min
Popular Items
3733

Trinity Force

+250 Health
+250 Mana
+25 Attack Damage
+40% Attack Speed
+20% Cooldown Reduction
+5% Movement Speed

UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
2600

Rapid Firecannon

+30% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Firecannon: Your Energized attacks gain 35% bonus Range (+150 range maximum) and deal 50~160 bonus magic damage (based on level) on hit.

Energized attacks function on structures.
3600

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
3400

Hextech Gunblade

+40 Attack Damage
+80 Ability Power

UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
UNIQUE Active - Lightning Bolt: Deals 250 (+30% of Ability Power) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (40 second cooldown, shared with other Hextech items).
3600

Essence Reaver

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Gain increasingly more Cooldown Reduction from Critical Strike Chance provided by other sources (maximum +20% additional Cooldown Reduction at 30% Critical Strike Chance).
UNIQUE Passive: Critical strikes restore 3% of your maximum Mana pool.
3250

Maw of Malmortius

+50 Attack Damage
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs magic damage equal to 300 + 1 per bonus Magic Resistance for 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.
3700

The Bloodthirster

+75 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
3400

Blade of the Ruined King

+25 Attack Damage
+40% Attack Speed
+10% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage.
UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown).
2700

Lord Dominik's Regards

+50 Attack Damage

UNIQUE Passive - Giant Slayer: Grants up to +15% physical damage against enemy champions with greater maximum Health than you (+1.5% damage per 50 Health difference, maxing at 500 Health difference).
UNIQUE Passive - Last Whisper: +45% Bonus Armor Penetration
Win 51.57% 56.72% 58.02% 53.32% 55.97% 57.25% 59.40% 52.52% 49.42%
Pick 95.28% 32.16% 31.91% 25.94% 14.37% 7.30% 6.57% 4.42% 3.81%
Time 16 min 25 min 28 min 22 min 26 min 32 min 32 min 28 min 34 min
Winning Items
2600

Sterak's Gage

+400 Health
+25% Base Attack Damage

UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a rapidly decaying Shield for 30% of your maximum Health for 8 seconds (60 second cooldown).

Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +25% additional Base Attack Damage.
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2600

Statikk Shiv

+35% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 50~120 bonus magic damage (based on level) to up to 5 targets on hit (deals +120% bonus damage to minions and can critically strike).
3700

The Bloodthirster

+75 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
3250

Duskblade of Draktharr

+65 Attack Damage

UNIQUE Passive: +15 Lethality
UNIQUE Passive: +20 Movement Speed out of Combat.
UNIQUE Passive - Nightstalker: After being unseen for at least 1 second, your next Basic Attack against an enemy champion will deal 50 (+200% Lethality) true damage on-hit (lasts for 4 seconds after being seen by an enemy champion).
UNIQUE Passive - Blackout: When spotted by an enemy ward, causes a blackout for 8 seconds, disabling all nearby enemy wards and traps (90 second cooldown).
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
3600

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
3600

Mercurial Scimitar

+65 Attack Damage
+35 Magic Resist
+10% Life Steal

UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
3250

Maw of Malmortius

+50 Attack Damage
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs magic damage equal to 300 + 1 per bonus Magic Resistance for 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.
Win 61.78% 61.11% 60.98% 59.40% 59.13% 58.45% 58.02% 57.61% 57.25%
Pick 1.40% 1.44% 1.46% 6.57% 1.02% 2.63% 31.91% 3.50% 7.30%
Time 33 min 32 min 27 min 32 min 31 min 38 min 28 min 36 min 32 min
Abilities
Skill Order Win Pick
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
57.66% 43.00%
Q
W
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
55.50% 16.10%
E
Q
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
56.87% 10.60%
Q
E
Q
W
Q
R
Q
E
Q
E
R
E
E
W
W
56.81% 5.61%
Q
W
Q
E
Q
R
Q
E
Q
E
R
E
E
W
W
54.03% 3.94%
E
Q
W
E
E
R
E
Q
E
Q
R
Q
Q
W
W
68.16% 3.34%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Attack Damage

+0.95 attack damage

Greater Mark of Attack Speed

+1.7% attack speed

Greater Mark of Precision

+1.13 Lethality / +0.62 Magic Penetration

Greater Mark of Lethality

+1.60 lethality
+0.95 attack damage +1.7% attack speed +1.13 Lethality / +0.62 Magic Penetration +1.60 lethality
Win 50.80% 49.89% 52.57% 41.67%
Pick 88.22% 8.43% 6.41% 1.39%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Greater Seal of Health

+8 health

Greater Seal of Scaling Armor

+0.16 armor per level (+3 at champion level 18)
+1 armor +1.33 health per level (+24 at champion level 18) +8 health +0.16 armor per level (+3 at champion level 18)
Win 50.79% 51.50% 54.48% 52.07%
Pick 96.15% 4.45% 1.29% 1.08%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Attack Speed

+0.64% attack speed

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)

Greater Glyph of Mana Regeneration

+0.33 mana regen / 5 sec.
+1.34 magic resist +0.64% attack speed +0.16 magic resist per level (+3 at champion level 18) +0.33 mana regen / 5 sec.
Win 50.68% 50.74% 51.42% 51.85%
Pick 78.04% 33.54% 20.36% 4.56%
Quintessence

Greater Quintessence of Attack Speed

+4.5% attack speed

Greater Quintessence of Attack Damage

+2.25 attack damage
+4.5% attack speed +2.25 attack damage
Win 50.82% 49.97%
Pick 62.79% 13.61%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
50.26%
50.57%

Sorcery

+2.0% increased Ability damage
51.58%
49.56%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
49.80%
37.75%

Feast

Killing a unit restores 20 Health (30 second cooldown)
51.69%
57.17%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
48.50%
3.56%

Vampirism

+2.0% Lifesteal and Spell Vamp
50.67%
64.81%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
51.23%
63.88%

Bounty Hunter

Deal 1.5% increased damage for each unique enemy champion you have killed
50.30%
22.26%

Double Edged Sword

Deal 5% additional damage, take 2.5% additional damage.
50.43%
23.88%

Battle Trance

Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions
51.36%
52.17%

Battering Blows

+7% Armor Penetration
44.01%
12.99%

Piercing Thoughts

+7% Magic Penetration
46.25%
1.42%

Warlord's Bloodlust

Gain increasingly more Life Steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).
43.15%
3.96%

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 6 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.
44.91%
7.60%

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
44.32%
2.43%

Wanderer

+3% Movement Speed out of combat
51.87%
15.92%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
51.08%
81.49%

Runic Affinity

Buffs from neutral monsters last 15% longer
53.85%
1.96%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
51.42%
71.35%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
50.16%
22.82%

Merciless

Deal 5% increased damage to champions below 40% Health
51.39%
94.02%

Meditation

Regenerate 1.5% of your missing Mana every 5 seconds
52.00%
21.76%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
49.93%
6.37%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
47.40%
1.37%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
51.32%
88.37%

Precision

Gain 8.5 Lethality and 3 + 0.3 per level Magic Penetration
52.00%
84.39%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
46.02%
1.56%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
51.89%
85.72%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
44.08%
4.66%

Unyielding

+5% Bonus Armor and Magic Resist

Explorer

+15 Movement Speed in Brush and River

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
42.66%
4.60%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
47.64%
2.44%

Veteran's Scars

+50 Health
40.79%
3.14%

Insight

Reduces the cooldown of Summoner Spells by 15%
44.32%
4.77%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health

Fearless

Gain 10% +2 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)

Swiftness

+15% Tenacity and Slow Resist

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)

Courage of the Colossus

Gain a shield for 10 +10 per level + 5% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up(45 - 30 second cooldown based on level).

Bond of Stone

+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.

League of Legends Patch 7.1

Last 7 Days Platinum+ Only

59,599

Corki Games Analyzed

LoLalytics Builds

Lolalytics Builds

Now On Overwolf

Top Corki's Wordwide

55.78% Win Rate

Analyzing 1332 games played by the top 124 Corki players worldwide over the last 7 days. The average rank of the top Corki's was Diamond III.

Taking into account win rate and summoner rank Corki is ranked 32 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Corki to be elegible.

Click Here for a Complete List of Champions

Best Corki on KR

Rankings is a new LoLalytics feature. The summoner profiles linked below are in an early BETA state.

NameWinGames
1
68.89% 90
2
75.86% 58
3
52.24% 67
4
II
61.76% 68
5
60.00% 60
6
I
68.52% 54
7
I
52.94% 68
8
II
62.50% 56
9
III
65.67% 67
10
II
54.35% 92
11
III
61.97% 71
12
III
61.11% 72
13
III
63.44% 93
14
III
53.85% 65
15
II
53.57% 56
16
III
57.69% 52
17
III
67.31% 52
18
III
55.77% 52
19
IV
59.70% 67
20
IV
53.25% 77
21
IV
62.26% 53
22
IV
55.79% 95
23
IV
65.00% 60
24
IV
51.85% 108
25
IV
52.94% 51
26
V
64.71% 68
27
V
67.74% 62
28
V
56.86% 51
29
V
62.67% 75
30
V
64.77% 176
31
V
56.45% 62
32
V
60.66% 61
33
V
55.43% 92
34
V
52.38% 63
35
V
57.63% 59
36
V
62.75% 51
37
V
62.63% 99
38
V
53.70% 54

Click for Top 38 Expert Corki's

A minimum of 50 ranked games on Corki and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Corki Game Stats

Physical Damage: 4499 (20.36%)
Magic Damage: 17254 (78.07%)
True Damage: 347 (1.57%)
Total Damage Dealt: 22102
Total Damage Taken: 19747
Healing: 3684

Kills: 6.73
Deaths: 5.47
Assists: 7.76
Largest Kill Spree: 3.30
Gold: 12,301
CS: 188
Jungle CS: 11
Enemy Jungle: 5.01
Analyzed: 11,251

Corki Base Stats

Health: 594.76 (+82)
Health Regen: 5.97 (+0.55)
Mana: 384.16 (+34)
Mana Regen: 7.97 (+0.55)
Move Speed: 325
Attack Damage: 59.5 (+3.5)
Attack Speed: 0.625 (+2.3%)
Attack Range: 550
Armor: 26.88 (+3.5)
MR: 30 (+0)